Epic cutscenes

Making your characters interact with their environment is a good way to get better player immersion and add visual interest to the action.

Sounds good, but how do you actually go about doing this? That's the neat part, I do it for you.

Complex state machines

State machines are a well-known development concept which I take to the extreme.
Animating every single state transition pays off in fluid, lifelike characters.
Sometimes a state can have several entry and exit frames.

It might seem like this will only work for NPCs, but these characters are surprisingly responsive if you do the statemachine right.

Expressive actions

I know what's the difference between a panicked run cycle and a determined one, or a playful smack and a full-force punch.
But I won't tell you.

Modular portraits

Different parts of the face are set on different layers and animated independently.

A big benefit of this approach is that features from different expressions can be combined:
neutral mouth + angry eyes = suspicious expression.

Charming stickers

These assets are not directly related to gamedev, but they are quite popular with my clients.

© 2020-2026 ilyamokka. All rights reserved.